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 Amaranthe's Abilities (WIP)

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Erynn
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Posts : 138
Join date : 2013-11-20
Location : Maelyss

Character information
Character Information: Owner of Cedric/Erynn/Serephene.

PostSubject: Amaranthe's Abilities (WIP)   Tue Mar 25, 2014 12:57 pm

Name: Oremus

Type (I.E Fire, Darkness, etc): Spirit

Effect:

Energy according to the user's Aura radiates around said user, enveloping them in energy. The energy acts as a shield, deflecting majicks to strengthen the barriers- weaker attacks being absorbed completely, and larger attacks being moderated to a lesser degree of

Limits/Cost/Cooldown:


Name: Amicitia

Type (I.E Fire, Darkness, etc): Spirit

Effect:

Energy is released, forming into a spirit that conforms to the needs of the user- resulting in a familiar that amplifies certain aspects of the user, while also defending them from supernatural attacks as an ally.

Limits/Cost/Cooldown:

If a spirit for, say, defense is summoned, the user's speed is reduced to make up for it.


Name: Kakureru

Type (I.E Fire, Darkness, etc): Spiritual

Effect:

Limits/Cost/Cooldown:


Name:

Type (I.E Fire, Darkness, etc):

Effect:

Limits/Cost/Cooldown:


Name:

Type (I.E Fire, Darkness, etc):

Effect:

Limits/Cost/Cooldown:


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Flynn
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PostSubject: Re: Amaranthe's Abilities (WIP)   Tue Mar 25, 2014 4:49 pm

Just a btw, Spirit can't deflect magic. Only Fyre and Light can. Spirit is very weak by itself, and easy to break. Not many uses outside of turning it into something else. Imagine Normal-Type.
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