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 Zechs Renaurd's Abilities (WIP)

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Zechs
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Posts : 150
Join date : 2013-11-20
Age : 20
Location : Sanc

PostSubject: Zechs Renaurd's Abilities (WIP)   Sun Jan 26, 2014 12:52 am

Name: Ice Manipulation

Type (I.E Fire, Darkness, etc): Ice

Effect: Making a one hit shield of ice on either arm, two if necessary. It also allows the capability of manipulating water sources near him to make weapons, objects, etc. out of ice.

Limits/Cost/Cooldown: Free Form


Name: Time Alter

Type: Time

Effect: A Time ability that coats the user's body with time changing magic that manipulated the flow. This form has three levels.

Double Accel - The time flow around the user is doubled, allowing the user to increase their speed to exponential levels. Also, the user can use up the time magic in a single burst of blinding speed.

The second level is Triple Accel, an enhanced version where the user's speed, movement, and magic are increased to double what the previous level allows, blistering speed. Also, the user can twice use up the coat for a single incredible burst of speed in one direction.

Lastly, Square Accel. This level increases the user's speed to a level they are virtually invisible, allowing a single burst of speed so fast, it outspeeds teleportation.

Limits/Cost/Cooldowns - Double Accel lasts for five posts, takes two to cool down. Triple Accel lasts for five posts, takes four to cool down. Square Accel lasts for five posts and takes five to cool down. In Square Accel, the user's body is under constant strain and begins to rip apart the user's muscle and bones. Getting hit while moving could very well shatter bone like glass. When active, must wait at least four posts until being able to access the next level of Time Alter.

Limits/Cost/Cooldown: Free Form


Name: Frozen Heaven Hundred Flower Funeral

Type (I.E Fire, Darkness, etc): Ice

Effect: This ability darkens the skies with an endless sea of clouds, and in those clouds a huge hole appears around the general area (50 feet), through which a large amount of snow floats down onto his opponent. As the snow comes into contact with the opponent, ice flowers sprout all over their body, slowly trapping them in a pillar of ice.

Limits/Cost/Cooldown: Lasts five posts. Five to recharge.


Name: Solid Animation

Type (I.E Fire, Darkness, etc): Ice

Effect: Zechs can use weapons or anything he makes out of ice malleable, able to make things such as whips, extendable claws, etc.

Limits/Cost/Cooldown: Free Form


Last edited by Zechs on Sun Nov 22, 2015 12:46 pm; edited 6 times in total
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Zechs
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PostSubject: Re: Zechs Renaurd's Abilities (WIP)   Mon Feb 24, 2014 2:44 pm

Name: Eiyuu Ou

Type: Time

Effect: This ability allows Zechs to summon any deceased hero from the past, and bring them fourth to the battlefield, and they only carry two abilities, one attack and one passive. The following heroes Zechs can summon:

Saber:
(Active) Sword of Promised Victory: Excalibur gathers overwhelming power in the blade, glowing a bright, magnificent yellow color, and releases its power in the form of a 45 foot yellow beam of light. While the attack appears to be a yellow beam, it is only the tip of the wave that attacks, as the beam is the result of the "dislocation" of everything the attack destroys in its path. 4 post cooldown.

(Passive) Magic Resistance: The immense magical power from Saber's dragon blood grants her a very strong Magic Resistance, and is capable of neutralizing nearly any magic attack or projectile. Lasts five posts. 2 post cooldown.

Gilgamesh:
(Active) Gate of Babylon: The treasury of Gilgamesh holds all of the weapons he has claimed. With the snap of his fingers, he is able to summon the weapons from golden ripples in thin air, and fire them all at his opponent at bullet-like speeds. The weapon count ranges from 10-25 at a time. 2 post cooldown.

(Passive) Throne of Heaven-soaring King: Is an airborne vessel that grants Gilgamesh the ability of flight. He can also freely use Gate of Babylon to launch projectiles while piloting the vessel, and summon shields to block midair projectiles. Lasts five posts. Takes three to recharge.

Berserker:
(Active) Knight of Honor: A Knight Does Not Die with Empty Hands: Once Berserker grabs hold of anything that can be even remotely conceptualized as a weapon by his own recognition with his gauntlets and he recognizes that he wishes to wield it, it instantly gains the property of "becoming his Noble Phantasm." It allows for something as worthless as a piece of scrap iron to be turned into a demonic spear or sword capable of striking legendary weapons. Can only wield one changed item at a time.

(Passive) For someone's Glory: His body is enveloped in a black fog which constantly shifts his outline like an off-focus photograph that obscures the discerning features of the armor. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination, and prevents people to read the status of Berserker. This also allows Berserker to gain speed and strength for every attack that damages him.

Lancer:
(Active) The Golden Rose of Mortality: When an injury caused by Gae Buidhe hits, the curse of mortality makes it so the wound itself cannot be healed naturally or by magic and hinders the limb the spear hits. 5 post cooldown.

(Passive) Eye of the Mind: Lancer is able to look into the soul of his opponent, and have it reveal to him the abilities of his opponent, and allow him the chance to find counters around it or tell his team mates. Once per summon. Can only reveal one ability.


Limits/Cost/Cooldown: Servant lasts 5 posts. 4 to recharge. Can only bring 3 Servants into a topic. Only one Servant at a time.


Last edited by Zechs on Tue Nov 17, 2015 1:15 pm; edited 2 times in total
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PostSubject: Re: Zechs Renaurd's Abilities (WIP)   Mon Feb 24, 2014 10:49 pm

Approved, oh great King of Heroes!
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