Celestia's Abilities
3 posters
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Celestia's Abilities
Name: October's Mirrors
Type (I.E Fire, Darkness, etc): Light
Effect: Celestia creates a mirror of pure light that record and replays a magic move used against her. Cannot record a physical attack or body augmentation.
Limits/Cost/Cooldown: Can only record and replay one move. User cannot move while using. Cooldown is three.
Name: June's Flame
Type (I.E Fire, Darkness, etc): Light
Effect: Celestia covers her body in veil of light which temperature become as hot the sun. She would then attack the target with a flurry of powerful kicks and punches.
Limits/Cost/Cooldown: Cooldown Two
Name: February's Protection
Type (I.E Fire, Darkness, etc): Light
Effect: Celestia covers herself in a veil of light that not only protects her from any dark move for three post but also boosts her resistance to physical moves and elemental.
Limits/Cost/Cooldown: Can only be used once a fight.
Name: December's Devastation
Type (I.E Fire, Darkness, etc): Light/Elemental
Effect: Celestia will charge a sphere the size of a medicine ball with her palm and wings with light, lightning, and wind magic. She would then throw the sphere and if hit it would explode, electrocute and severly cut its target.
Limits/Cost/Cooldown: The attack takes two post to charge. Cooldown is three.
Name: April Showers
Type (I.E Fire, Darkness, etc): Light/Elemental
Effect: Celestia covers her wings in light and lightning magic. This would then cause her wings to vibrate rapidly becoming hot and lethal. She would then flap her wings forward causing some feather to shoot forward toward her opponent and pelt them in a barrage of light and lightning.
Limits/Cost/Cooldown: This abilites takes one post to charge. Cooldown 2 posts.
Name: September's Shine
Type (I.E Fire, Darkness, etc): Light
Effect: Celestia produces a mass amount of white light that blinds her opponent for three post.
Limits/Cost/Cooldown: After using this Celestia needs two post until next light attack. Cooldown: 3 post
Name: Augusts' Arrow
Type (I.E Fire, Darkness, etc): Light/Elemental
Effect: Celestia will produce a golden bow from her light magic. She would then create a bow of light and wind magic. When shot the wind causes the bow to rapidly spin giving it a spinning and drilling affect. If hit the arrow will drill into the users body and then explode light magic covering the opponent in a white cloud of light.
Limits/Cost/Cooldown: This attack could take either zero to three post to charge. The longer the charge the more devastating the attack. Cooldown is three post.
Type (I.E Fire, Darkness, etc): Light
Effect: Celestia creates a mirror of pure light that record and replays a magic move used against her. Cannot record a physical attack or body augmentation.
Limits/Cost/Cooldown: Can only record and replay one move. User cannot move while using. Cooldown is three.
Name: June's Flame
Type (I.E Fire, Darkness, etc): Light
Effect: Celestia covers her body in veil of light which temperature become as hot the sun. She would then attack the target with a flurry of powerful kicks and punches.
Limits/Cost/Cooldown: Cooldown Two
Name: February's Protection
Type (I.E Fire, Darkness, etc): Light
Effect: Celestia covers herself in a veil of light that not only protects her from any dark move for three post but also boosts her resistance to physical moves and elemental.
Limits/Cost/Cooldown: Can only be used once a fight.
Name: December's Devastation
Type (I.E Fire, Darkness, etc): Light/Elemental
Effect: Celestia will charge a sphere the size of a medicine ball with her palm and wings with light, lightning, and wind magic. She would then throw the sphere and if hit it would explode, electrocute and severly cut its target.
Limits/Cost/Cooldown: The attack takes two post to charge. Cooldown is three.
Name: April Showers
Type (I.E Fire, Darkness, etc): Light/Elemental
Effect: Celestia covers her wings in light and lightning magic. This would then cause her wings to vibrate rapidly becoming hot and lethal. She would then flap her wings forward causing some feather to shoot forward toward her opponent and pelt them in a barrage of light and lightning.
Limits/Cost/Cooldown: This abilites takes one post to charge. Cooldown 2 posts.
Name: September's Shine
Type (I.E Fire, Darkness, etc): Light
Effect: Celestia produces a mass amount of white light that blinds her opponent for three post.
Limits/Cost/Cooldown: After using this Celestia needs two post until next light attack. Cooldown: 3 post
Name: Augusts' Arrow
Type (I.E Fire, Darkness, etc): Light/Elemental
Effect: Celestia will produce a golden bow from her light magic. She would then create a bow of light and wind magic. When shot the wind causes the bow to rapidly spin giving it a spinning and drilling affect. If hit the arrow will drill into the users body and then explode light magic covering the opponent in a white cloud of light.
Limits/Cost/Cooldown: This attack could take either zero to three post to charge. The longer the charge the more devastating the attack. Cooldown is three post.
Last edited by Celestia Sablehart on Wed Feb 05, 2014 1:05 pm; edited 1 time in total
Mugetsu- Awaiting
- Posts : 279
Join date : 2014-01-25
Re: Celestia's Abilities
Name: Celestia's Grace
Type: Item/Light
Effect/Explaination: Celestia Grace is a item created from her being that is gifted to another user. Once gifted the essence will manifest into a item of the reciever's choosing. Weapon is not recommended because it will be VERY fragile and temporary. Once manifested the item could be used to call Celestia, with fighting, healing, ressurection, and other things. If the user choses to have the item on a certain part of the body like a ring, braclet, or foot. The user instead of calling Celestia can harness light magic up to 5 post. If broken this item takes Celestia's Angel powers for 5 days This item can only be used once! If used in battle Celestia does not take an active role. She may physically fight for five post but if she uses a light ability she is limited to three.
Limits/Cost/Cooldown: Can only be used once. If broken it results in the lost of Celestia power for 5 days in real life. CAN ONLY be given to two users at a time. If Eternal Grace is being used it takes up a slot. If defeated in battle the item maybe stolen and used. If Celestia dies the item disappears. (ALSO WHEN GIVEN TO A USER THIS AUTOMATICALLY TAKES ONE OF THE FIVE ABILITY SLOTS.)(The name of the ability will be Angel Assist.)
Name: Eternal Grace
Type: Item/Light
Effect/Explaination: Celestia, Eternal Grace is practically the same thing as her Grace. Instead this time it is nearly indestructible and and can now be used up to twice a battle and the item wont fade. Instead of calling Celestia this item can be used for its light magic for five post and once again after a five post cooldown and once again wont fade. Also once bless with the eternal grace this can be shaped into a new item like a weapon item. (Its nearly indestructible form allows it to now be used as a weapon.)
Limits/Cost/Cooldown: Can only be used twice per battle within a 6 post cooldown. Light magic from this ring can only be used twice per battle as well within a 5 post cooldown. If the user is defeated in battle the item may be taken. If Celestia died you can sacrifice this item to revive her. (If done some Celestia will lose the ability to give out Graces and Eternal Graces and will become a fallen angel) This automatically takes up one of the five abilites slots given to a user for there abikity and will be named Angel Assist.
Type: Item/Light
Effect/Explaination: Celestia Grace is a item created from her being that is gifted to another user. Once gifted the essence will manifest into a item of the reciever's choosing. Weapon is not recommended because it will be VERY fragile and temporary. Once manifested the item could be used to call Celestia, with fighting, healing, ressurection, and other things. If the user choses to have the item on a certain part of the body like a ring, braclet, or foot. The user instead of calling Celestia can harness light magic up to 5 post. If broken this item takes Celestia's Angel powers for 5 days This item can only be used once! If used in battle Celestia does not take an active role. She may physically fight for five post but if she uses a light ability she is limited to three.
Limits/Cost/Cooldown: Can only be used once. If broken it results in the lost of Celestia power for 5 days in real life. CAN ONLY be given to two users at a time. If Eternal Grace is being used it takes up a slot. If defeated in battle the item maybe stolen and used. If Celestia dies the item disappears. (ALSO WHEN GIVEN TO A USER THIS AUTOMATICALLY TAKES ONE OF THE FIVE ABILITY SLOTS.)(The name of the ability will be Angel Assist.)
Name: Eternal Grace
Type: Item/Light
Effect/Explaination: Celestia, Eternal Grace is practically the same thing as her Grace. Instead this time it is nearly indestructible and and can now be used up to twice a battle and the item wont fade. Instead of calling Celestia this item can be used for its light magic for five post and once again after a five post cooldown and once again wont fade. Also once bless with the eternal grace this can be shaped into a new item like a weapon item. (Its nearly indestructible form allows it to now be used as a weapon.)
Limits/Cost/Cooldown: Can only be used twice per battle within a 6 post cooldown. Light magic from this ring can only be used twice per battle as well within a 5 post cooldown. If the user is defeated in battle the item may be taken. If Celestia died you can sacrifice this item to revive her. (If done some Celestia will lose the ability to give out Graces and Eternal Graces and will become a fallen angel) This automatically takes up one of the five abilites slots given to a user for there abikity and will be named Angel Assist.
Last edited by Celestia Sablehart on Sun Feb 16, 2014 9:36 am; edited 2 times in total
Mugetsu- Awaiting
- Posts : 279
Join date : 2014-01-25
Re: Celestia's Abilities
Celestia Sablehart wrote:Name: October's Mirrors
Type (I.E Fire, Darkness, etc): Light
Effect: Celestia creates a mirror of pure light that record and replays a magic move used against her. Cannot record a physical attack or body augmentation.
Limits/Cost/Cooldown: Can only record and replay one move. User cannot move while using. Cooldown is six.
Name: June's Flame
Type (I.E Fire, Darkness, etc): Light
Effect: Celestia covers her body in veil of light which temperature become as hot the sun. She would then attack the target with a flurry of powerful kicks and punches. (This ability cannot be used in tag battles)
Limits/Cost/Cooldown: Cooldown Five
Name: February's Protection
Type (I.E Fire, Darkness, etc): Light
Effect: Celestia covers herself in a veil of light that not only protects her from any dark move for three post but also boosts her resistance to physical moves and elemental.
Limits/Cost/Cooldown: Can only be used once a fight.
Name: December's Devastation
Type (I.E Fire, Darkness, etc): Light/Elemental
Effect: Celestia will charge a sphere the size of a medicine ball with her palm and wings with light, lightning, and wind magic. She would then throw the sphere and if hit it would explode, electrocute and severly cut its target.
Limits/Cost/Cooldown: The attack takes two post to charge. Cooldown is three.
Name: April Showers
Type (I.E Fire, Darkness, etc): Light/Elemental
Effect: Celestia covers her wings in light and lightning magic. This would then cause her wings to vibrate rapidly becoming hot and lethal. She would then flap her wings forward causing some feather to shoot forward toward her opponent and pelt them in a barrage of light and lightning.
Limits/Cost/Cooldown: This abilites takes one post to charge. Cooldown 4.
Name: September's Shine
Type (I.E Fire, Darkness, etc): Light
Effect: Celestia produces a mass amount of white light that blinds her opponent for three post.
Limits/Cost/Cooldown: After using this Celestia needs two post until next light attack. Cooldown: 3 post
Name: Augusts' Arrow
Type (I.E Fire, Darkness, etc): Light/Elemental
Effect: Celestia will produce a golden bow from her light magic. She would then create a bow of light and wind magic. When shot the wind causes the bow to rapidly spin giving it a spinning and drilling affect. If hit the arrow will drill into the users body and then explode light magic covering the opponent in a white cloud of light.
Limits/Cost/Cooldown: This attack could take either zero to three post to charge. The longer the charge the more devastating the attack. Cooldown is three post.
Mugetsu- Awaiting
- Posts : 279
Join date : 2014-01-25
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