Valren's Range of Poisons
3 posters
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Valren's Range of Poisons
NOTE: EACH POISON RELEASES AN INVISIBLE GAS, WHICH MUST BE INHALED BEFORE THE EFFECT WORKS. ALSO, EACH POST, THE GAS SPREADS ONE HUNDRED FEET.
Name: Limb-Gas
Type (I.E Fire, Darkness, etc): Poison
Effect: After releasing an invisible gas, if the opponent inhales it, they loose control of one limb every three posts. After Nine posts, the effects run out.
Limits/Cost/Cooldown: Poison must be inhaled, Cooldown is four posts (after the Nine of the effect)
Name: Magic-Gas
Type (I.E Fire, Darkness, etc): Poison
Effect: After being inhaled by the foe, their mind forgets how to use pure magic (Not counting any passives already activated, or any augmentations) for five posts.
Limits/Cost/Cooldown: Must be inhaled, cooldown is Five posts.
Name: Numb-Gas
Type (I.E Fire, Darkness, etc):
Effect: After being inhaled by the opponent, they begin to go numb all around their body, stopping them from feeling pain. Lasts for five posts.
Limits/Cost/Cooldown: Cooldown is five posts
Name: Distort-gas
Type (I.E Fire, Darkness, etc): Poison
Effect: Unlike other gasses, this one begins effecting the victim as soon as it touches their face. It becomes irritant to the eye, but when inhaled, blurs and distorts the vision, and also makes the victim tired and dreary, though not making them fall asleep. Once inhaled, the victim may start to sway their body, or loose accuracy, as if they were drunk. Lasts eight posts
Limits/Cost/Cooldown: Cooldown is eight posts.
Name: Limb-Gas
Type (I.E Fire, Darkness, etc): Poison
Effect: After releasing an invisible gas, if the opponent inhales it, they loose control of one limb every three posts. After Nine posts, the effects run out.
Limits/Cost/Cooldown: Poison must be inhaled, Cooldown is four posts (after the Nine of the effect)
Name: Magic-Gas
Type (I.E Fire, Darkness, etc): Poison
Effect: After being inhaled by the foe, their mind forgets how to use pure magic (Not counting any passives already activated, or any augmentations) for five posts.
Limits/Cost/Cooldown: Must be inhaled, cooldown is Five posts.
Name: Numb-Gas
Type (I.E Fire, Darkness, etc):
Effect: After being inhaled by the opponent, they begin to go numb all around their body, stopping them from feeling pain. Lasts for five posts.
Limits/Cost/Cooldown: Cooldown is five posts
Name: Distort-gas
Type (I.E Fire, Darkness, etc): Poison
Effect: Unlike other gasses, this one begins effecting the victim as soon as it touches their face. It becomes irritant to the eye, but when inhaled, blurs and distorts the vision, and also makes the victim tired and dreary, though not making them fall asleep. Once inhaled, the victim may start to sway their body, or loose accuracy, as if they were drunk. Lasts eight posts
Limits/Cost/Cooldown: Cooldown is eight posts.
Guest- Guest
Re: Valren's Range of Poisons
Name: Forest Manipulation
Type: Nature
Effect: Valren has the ability to create and control trees within a radius of 20 metres. This can include summoning trees to attack at the target with their branches, or creating a wall out of wood and trees for defense. Trees can also only be created within Valren's line of sight, although, even out of the corner of his eye, they can be created.
Limits/Costs/Cooldowns: Trees can only be created within Valren's line of sight, and cannot go outside the 20 meter radius. After five posts of first using this ability, every tree currently in the area will be destroyed, followed by a cooldown of three posts.
Name: Gas Plant
Type: Nature/Poison
Effect: Five flowers grow, each about three meters away from Valren, before sprouting a red, spherical fruit. This fruit explodes, though not causing damage, releasing an invisible toxic gas that makes no noise.
Limits/Costs/Cooldowns: Must be inhaled, effects cannot kill, though deal great damage, lasts for five posts, cooldown is three.
Name: Vine Prison
Type: Nature
Effect: From around the target, five spine-covered vines sprout, lunging at the foe and attempting to wrap around their limbs, giving them little time to react. Once having grabbed hold of the limbs, they squeeze and pull, attempting to deal damage to their target.
Limits/Costs/Cooldowns: Lasts two posts, cooldown is three. Vines are possible to break, but is hard.
Name: Natural Mist
Type: Water
Effect: Valren emits a thick mist from his hands, which covers a radius of 20 meters. Within the mist, vision is distorted to all but Valren, who can see through the mist perfectly.
Limits/Costs/Cooldowns: Lasts five posts, cooldown is three posts
Name: Life
Type: Nature
Effect: From behind Valren, an immense golem of pure nature, it's body created purely from wood and plants, is summoned, which assists Valren in attacking his foe. The golem stands up to 40 feet tall, but has a weak spot. Within it's chest, covered by thousands of roots and trees, is a small fruit acting as the source pf it's power. If it is struck, the golem dies. Any other injury can be ignored.
Limits/Costs/Cooldown: Lasts five posts, cooldown is ten posts
Type: Nature
Effect: Valren has the ability to create and control trees within a radius of 20 metres. This can include summoning trees to attack at the target with their branches, or creating a wall out of wood and trees for defense. Trees can also only be created within Valren's line of sight, although, even out of the corner of his eye, they can be created.
Limits/Costs/Cooldowns: Trees can only be created within Valren's line of sight, and cannot go outside the 20 meter radius. After five posts of first using this ability, every tree currently in the area will be destroyed, followed by a cooldown of three posts.
Name: Gas Plant
Type: Nature/Poison
Effect: Five flowers grow, each about three meters away from Valren, before sprouting a red, spherical fruit. This fruit explodes, though not causing damage, releasing an invisible toxic gas that makes no noise.
Limits/Costs/Cooldowns: Must be inhaled, effects cannot kill, though deal great damage, lasts for five posts, cooldown is three.
Name: Vine Prison
Type: Nature
Effect: From around the target, five spine-covered vines sprout, lunging at the foe and attempting to wrap around their limbs, giving them little time to react. Once having grabbed hold of the limbs, they squeeze and pull, attempting to deal damage to their target.
Limits/Costs/Cooldowns: Lasts two posts, cooldown is three. Vines are possible to break, but is hard.
Name: Natural Mist
Type: Water
Effect: Valren emits a thick mist from his hands, which covers a radius of 20 meters. Within the mist, vision is distorted to all but Valren, who can see through the mist perfectly.
Limits/Costs/Cooldowns: Lasts five posts, cooldown is three posts
Name: Life
Type: Nature
Effect: From behind Valren, an immense golem of pure nature, it's body created purely from wood and plants, is summoned, which assists Valren in attacking his foe. The golem stands up to 40 feet tall, but has a weak spot. Within it's chest, covered by thousands of roots and trees, is a small fruit acting as the source pf it's power. If it is struck, the golem dies. Any other injury can be ignored.
Limits/Costs/Cooldown: Lasts five posts, cooldown is ten posts
Last edited by Naga on Mon Apr 14, 2014 5:10 am; edited 4 times in total
Guest- Guest
Re: Valren's Range of Poisons
I see no problem with it, I approve it. Although, I'm not the best person to go for this, so If Rysel has issues with it, he can disban this approval.
Kureno Hatak- Awaiting
- Posts : 225
Join date : 2013-12-21
Re: Valren's Range of Poisons
My... approval hasn't changed. Good abilities Naga.
Kureno Hatak- Awaiting
- Posts : 225
Join date : 2013-12-21
Re: Valren's Range of Poisons
So far, so good. I like it. "Life" looks like an awesome Ultimate, too. :P
As Dann said. If any Staff member has any objections, tell me.
TL;DR: Approved.
As Dann said. If any Staff member has any objections, tell me.
TL;DR: Approved.
Octo- Awaiting
- Posts : 123
Join date : 2014-01-26
Location : Luciotavola
Character information
Character Information: President of the Bafflegabinet
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