Ylva Feleen's Abilities
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Ylva Feleen's Abilities
Name: Blizzard
Type (I.E Fire, Darkness, etc): Ice
Effect: Makes the air around the opponent colder, and solidifies moisture in the air- condensing it into ice. Can also be used in a vortex-like manner
Can block vision.
Limits/Cost/Cooldown: If fire hits it, it disperses into water. 3 post cooldown.
Name: Ice Pillar
Type (I.E Fire, Darkness, etc): Ice
Effect: Ylva hits the ground and summons ten pillars of ice.
Limits/Cost/Cooldown: Must stand still to summon pillar. Ylva must hit the ground to summon the pillars- which flow straight up. They last ten posts.
Name: Ice Flows
Type (I.E Fire, Darkness, etc): Ice
Effect: Ylva can move from Ice Pillar to Ice Pillar, or any other ice coated object.
Limits/Cost/Cooldown: Object must be at least Ylva's size, and there must be ice on the object.
Name: Melding
Type (I.E Fire, Darkness, etc): Ice and Wind
Effect: Blowing ice toward the opponent, Ylva distracts them from ice on the ground that holds their feet in place.
Limits/Cost/Cooldown: Cannot hold a burning opponent. 10 post cool down.
Name: Ice Arena
Type (I.E Fire, Darkness, etc): Ice
Effect: Creating an arena of ice, Ylva can gain significant power- but it shrouds both her and her opponent in darkness.
Limits/Cost/Cooldown: Once per battle, can't be melted, lasts 15 posts... under fire. Ylva cannot see, and sounds echo.
Type (I.E Fire, Darkness, etc): Ice
Effect: Makes the air around the opponent colder, and solidifies moisture in the air- condensing it into ice. Can also be used in a vortex-like manner
Can block vision.
Limits/Cost/Cooldown: If fire hits it, it disperses into water. 3 post cooldown.
Name: Ice Pillar
Type (I.E Fire, Darkness, etc): Ice
Effect: Ylva hits the ground and summons ten pillars of ice.
Limits/Cost/Cooldown: Must stand still to summon pillar. Ylva must hit the ground to summon the pillars- which flow straight up. They last ten posts.
Name: Ice Flows
Type (I.E Fire, Darkness, etc): Ice
Effect: Ylva can move from Ice Pillar to Ice Pillar, or any other ice coated object.
Limits/Cost/Cooldown: Object must be at least Ylva's size, and there must be ice on the object.
Name: Melding
Type (I.E Fire, Darkness, etc): Ice and Wind
Effect: Blowing ice toward the opponent, Ylva distracts them from ice on the ground that holds their feet in place.
Limits/Cost/Cooldown: Cannot hold a burning opponent. 10 post cool down.
Name: Ice Arena
Type (I.E Fire, Darkness, etc): Ice
Effect: Creating an arena of ice, Ylva can gain significant power- but it shrouds both her and her opponent in darkness.
Limits/Cost/Cooldown: Once per battle, can't be melted, lasts 15 posts... under fire. Ylva cannot see, and sounds echo.
Last edited by Serephene on Thu Feb 27, 2014 12:08 pm; edited 1 time in total (Reason for editing : NO MORE DARK!)
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Join date : 2013-11-20
Location : Majesty
Character information
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